About
Blitz Lab started as a group chat where a few of us kept arguing about which tower defence game deserved space on our phones. The arguments got long enough that writing them down felt easier than repeating ourselves, and the site grew out of that habit.,We're a small editorial team, not a studio and not a store. Everyone here plays on their own devices, spends real time with each game, and only writes once we've hit the point where the early novelty wears off and the real design shows through.,Games get picked for review based on what readers ask about and what looks interesting on the charts. We ignore hype cycles as much as we can and try to cover a mix of genres, from tight tower defence loops to sprawling strategy campaigns.,Nothing here is sponsored coverage dressed up as opinion. If a game frustrates us, we say so, and if something surprises us in a good way, we explain exactly why.
Lukas Vogel — Lukas has been reviewing mobile games for the better part of a decade and still can't resist a well-timed enemy wave. He runs the editorial side and plays far too many builds at once.